Developer Diary

The Argonus Team

Have you ever thought about owning your own Indie game company? I never thought I would. And when I started Zojoi in 2012, I really didn’t know what I was getting into. I would say that over the last seven years it’s been far more up than down. Sure, it’s a tough market to sell…

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Shadowgate takeaways

I thought I would spend a few minutes talking about things that happened in development after the release of Shadowgate for PC in 2014. Some fun things, some mistakes, some whatever. UI: Here was an example of where we made a late decision that we could not absorb into the Beta schedule. The goal of…

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Where to begin?

Welcome to our first developer diary post. I thought it would be a good idea to talk about how we got here. Thanks for taking the time to read it! In 2012 I was amazed (as many folks were) how Double Fine and Tim Schafer had raised money on Kickstarter to fund Broken Age. I…

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