The New Talent

Hey everyone. Well, we are knee-deep in the beta testing, tracking and fixing bugs. I thought I would take a break and talk about a few of the folks that came in later in the project and made a huge difference! When we were working on Shadowgate, I was talking with a friend who owns…

Fits and Starts

So I’ve already established who the team is and how excited we were to work on Argonus. The vision of the game and Sarah’s design wasn’t the issue. Neither was the vision that Adam had for art, Rich for music or Thayne for code. The first hurdle we faced was what we were going to…

The Argonus Team

Have you ever thought about owning your own Indie game company? I never thought I would. And when I started Zojoi in 2012, I really didn’t know what I was getting into. I would say that over the last seven years it’s been far more up than down. Sure, it’s a tough market to sell…

Shadowgate takeaways

I thought I would spend a few minutes talking about things that happened in development after the release of Shadowgate for PC in 2014. Some fun things, some mistakes, some whatever. UI: Here was an example of where we made a late decision that we could not absorb into the Beta schedule. The goal of…

Where to begin?

Welcome to our first developer diary post. I thought it would be a good idea to talk about how we got here. Thanks for taking the time to read it! In 2012 I was amazed (as many folks were) how Double Fine and Tim Schafer had raised money on Kickstarter to fund Broken Age. I…